Details of technologies available in INNOVA space

Below are details of the technologies available in the INNOVA area on the sixth floor of the Learning Crossroads.

Immersive cylinder

Image de l'intérieur d'un cylindre immersif

Use of an

An immersive cylinder is a type of high-definition technology that integrates detailed images or videos into a vertical cylinder. This technology offers a multi-angle view, making the user experience immersive and interactive.

Immersive learning refers to teaching methods that immerse learners in a simulated learning environment, often using technologies such as virtual reality (VR) or augmented reality (AR).

It is increasingly used in university teaching. For example, it can be used to help students understand all kinds of complex concepts and information related to science, technology, architecture and medicine. The immersive cylinder offers 3D visual effects as well as rich, interactive scenarios and animations.

The added value of this technology

These approaches offer significant pedagogical potential, as they can transform the learning experience in several ways:

  • Increased commitment: Immersion creates a captivating environment that stimulates learners' attention. This can lead to more active participation and better retention of information.

  • Experiential learning: Immersive environments provide learners with real-life experiences, exposing them to realistic situations. This promotes deeper learning and better understanding of concepts.

  • Personalized learning: Immersive technologies can be tailored to the specific needs of learners, offering personalized learning itineraries and tailor-made experiences.

  • Simulation of complex scenarios: Immersive learning is particularly effective for simulating complex or dangerous situations that would be difficult to reproduce in a traditional environment. This is particularly useful in fields such as medicine, aviation, security and other high-risk areas.

  • Development of practical skills: Learners can practice and perfect practical skills in a safe, controlled environment. This is particularly useful for fields requiring practical training, such as surgery, industrial maintenance, etc.

  • Collaboration and social interaction: Immersive environments can facilitate collaboration between learners, even if they are in different geographical locations. This encourages collaborative learning and reinforces social skills.

  • Increased motivation: The fun, interactive aspect of immersive learning can increase learner motivation, encouraging them to become more involved in the learning process.

  • A more authentic assessment: Immersive environments enable the creation of more authentic assessment scenarios, evaluating learners' ability to apply their knowledge in real-world situations.

Challenges and considerations

It is essential to note that the effectiveness of immersive learning depends on how it is integrated into the educational context, the quality of the content, and how it is used to achieve specific pedagogical objectives. In addition, design, technology, accessibility and evaluation considerations must be taken into account when implementing these approaches.

Interactive digital table

Image de l'intérieur d'un cylindre immersif

Use of a

A digital interactive table in a university setting is an excellent way to enhance the learning experience. It enables teachers to quickly and easily share presentations, documents, videos and other materials with their students. It also serves as a platform for interactive learning activities such as brainstorming, data organization and more. The table is equipped with a touch screen and can connect to the Internet, providing access to online documents and digital tools.

Potential benefits of using interactive digital interactive table

  • Interactivity: Interactive tables enable learners to digitally manipulate objects, draw, write and collaborate interactively. This encourages active student engagement in the learning process.

  • Collaboration: Interactive tables can facilitate collaboration between learners. Several students can work together on the same table, encouraging teamwork and the sharing of ideas.

  • Adaptive learning: Interactive desktops often offer the possibility of tailoring educational content to the individual needs of learners. This enables more precise adaptation to different learning styles and skill levels.

  • Instant feedback: Interactive tables enable teaching staff to provide immediate feedback to learners. This can be particularly useful for positive reinforcement, rapid error correction and real-time adjustment of learning activities.

  • Visualizing abstract concepts: Interactive tables can help visualize abstract concepts, making them more concrete and manipulable. This is particularly beneficial in fields such as science, mathematics and geography.

  • Interactive tables provide access to a multitude of digital resources, including simulations, educational videos and interactive applications, expanding learning possibilities.

  • Accessibility: Interactive tables can be adapted to meet the needs of learners with special needs, facilitating inclusion and accessibility for all students.

  • The use of interactive tables exposes learners to technology in an integrated way, helping them to develop the digital skills essential for their professional future.

Challenges and considerations

It is important to stress that the successful integration of interactive tables depends on how they are incorporated into overall pedagogical planning, and on the quality of the content used. Teacher training in the effective use of these technologies is also crucial to maximizing their pedagogical potential.

Holographic capsule

Image de l'intérieur d'un cylindre immersif

Using a

Holographic technologies have great educational potential due to their ability to create three-dimensional visual experiences. Unlike traditional images, which are flat, holograms give the illusion of depth, making them particularly fascinating and useful in various fields, including education. In the context of education, holographic technologies can be used to create immersive, interactive learning experiences.

Potential benefits of using holographic capsules

  • Immersive visualization: Holograms enable immersive three-dimensional visualization, giving learners the chance to explore objects, concepts or phenomena in greater depth and realism.

  • Simulation of complex scenarios: Holograms can be used to simulate real or complex scenarios, offering learners the opportunity to engage in hands-on experiences without risk.

  • Interactivity: Some holographic technologies enable interaction, allowing learners to virtually manipulate objects, explore models and actively participate in their own learning process.

  • In fields such as biology, chemistry and medicine, holograms can be used to visualize complex structures, organs, molecules and biological processes in detail.

  • Remote collaboration: Holograms can facilitate collaboration between learners in different locations. This can be particularly useful in e-learning environments.

  • Arts and creativity education: Holographic technologies can be used in the arts to create three-dimensional works of art, offering students a new way of expressing their creativity.

  • Augmented reality education: Holographic technologies can be integrated into augmented reality applications, enabling learners to explore additional information and interactive content linked to real-world objects.

  • Preparation for professional skills: The use of holographic technologies can prepare learners for digital skills and emerging technologies, preparing them for future professional environments.

  • Accessibility: Holograms can be adapted to meet the needs of learners with special abilities, promoting inclusion and accessibility in education.

Challenges and considerations

It's important to note that, as with other educational technologies, the successful integration of holographic technologies depends on how they are used within the framework of sound teaching methods and the quality of the pedagogical content. Teacher training in the effective use of these technologies is also essential.

Augmented reality

Image d'un homme portant des lunette de réalité augmentée manipulant une image de chaise en réalité virtuelle

Virtual reality or

Virtual reality (VR) is a computer technology that creates an interactive virtual environment simulating physical presence in real or imaginary worlds. It is usually experienced using a special headset that allows the user to interact with this simulated environment. Virtual reality aims to immerse the user in a complete sensory experience, often using visual, auditory and sometimes haptic elements.

Microsoft HoloLens, on the other hand, belong to the category of augmented reality (AR). Unlike virtual reality, which creates a fully simulated environment, augmented reality superimposes virtual elements on the real world. HoloLens are smart glasses equipped with sensors and a built-in processor that enable users to see and interact with holograms in their real environment.

Here's how Microsoft HoloLens can be used in education

  1. Immersive learning: HoloLens can be used to create immersive learning experiences. For example, in the medical field, medical students could visualize three-dimensional anatomical models directly in their classroom.

  2. Remote collaboration: HoloLens enable real-time remote collaboration. Students and teachers can share information and work together on projects, even if they are physically far away.

  3. Professional simulation: HoloLens can be used to simulate professional situations. For example, architecture students could visualize 3D models of their designs in a real environment.

  4. Data visualization: HoloLens can be used to visualize complex data in three dimensions. This can be particularly useful in fields such as data science and mathematical modeling.

  5. Practical teaching: HoloLens can be used to teach practical skills. For example, engineering students could learn to assemble complex parts by viewing instructions directly in their field of vision.

Challenges and considerations

Using HoloLens in higher education often requires the development of applications specific to each field of study. Microsoft offers development tools for HoloLens, but it may be necessary to work with specialist developers to create learning experiences tailored to specific educational needs.

DeepSight - Augmented Reality

Image of augmented reality in a medical context


DeepSight - Augmented Reality revolutionizes knowledge transfer by offering a knowledge management platform that leverages augmented reality, 3D, AI and smart glasses (HoloLens) to reproduce expert advice and connect users remotely. Based in Montreal, the DeepSight platform enables the creation and visualization of 3D guides that are precisely superimposed on the natural environment. These "augmented" learning scenarios can facilitate understanding of complex tasks or concepts while reducing the risk of learner errors or accidents. The solution also aggregates data generated by learners during use to analyze their skills for real-time learning and continuous improvement opportunities.

Eye-tracking technology

Image d'un homme portant des lunette de réalité augmentée manipulant une image de chaise en réalité virtuelle

Training and

Eye-tracking technology involves monitoring and recording a person's eye movements, enabling researchers and educators to understand and analyze where a person is looking and for how long. This technology has a variety of applications, including usability testing, market research and, in the context of your question, education.

Brief overview and potential uses in teaching

Eye tracking technology

  • Hardware: Eye-tracking technology generally involves the use of specialized hardware such as eye-tracking glasses or desktop-mounted devices. These devices use infrared sensors or cameras to capture eye movements.

  • Software: The captured data is then processed by software to analyze and visualize eye movement patterns. The software can provide detailed information on fixation points, fixations (when the eyes are relatively still) and saccades (rapid eye movements).

Teaching applications

  • Attention and engagement: Eye tracking can help educators understand where students focus their attention during lectures or presentations. This information can be invaluable in designing teaching aids to maximize engagement.

  • Content design and layout: Researchers can use eye tracking to evaluate the effectiveness of teaching aids, such as slides or textbooks. By analyzing eye-tracking patterns, educators can optimize layout to direct students' attention to key information.

  • E-learning platforms: In virtual learning environments, eye tracking can be used to monitor student interaction with digital content. This information can guide the design of online courses to improve user experience and learning outcomes.

  • Feedback and evaluation: Eye-tracking data can provide information on how students approach problem-solving or interact with specific types of content. This information can be invaluable for formative assessment and personalized feedback.

  • Accessibility: Eye-tracking technology can be integrated into assistive technologies for disabled students. For example, it can enable people with reduced mobility to control computers or communication devices using eye movements.

  • Research into learning sciences: Research into eye tracking in educational environments contributes to the broader field of learning sciences. Researchers can study cognitive processes, visual attention and information processing to improve pedagogical approaches.

Challenges and considerations

  1. Ethical considerations: Privacy and ethical concerns must be carefully considered when implementing eye-tracking technology, especially in educational settings.

  2. User acceptance: Students and educators may have reservations about being monitored, and their comfort and consent are crucial to successful implementation.

In summary, eye-tracking technology has the potential to improve university teaching by providing valuable information on student engagement, optimizing teaching aids and contributing to research in the learning sciences. However, its implementation needs to be approached with careful consideration of ethical, confidentiality and cost-related factors.

Collaborative classroom

Image d'un homme portant des lunette de réalité augmentée manipulant une image de chaise en réalité virtuelle

Encouraging interaction

A collaborative classroom is an educational environment designed to encourage student interaction, cooperation and engagement. These rooms aim to foster a more interactive approach to learning, where students are active in their educational process rather than mere recipients of information.

Here are a few key elements that characterize a collaborative classroom

  1. Room layout: Collaborative classrooms are often configured to facilitate communication and collaboration between students. Tables and chairs can be flexibly arranged to allow different configurations, favoring small group or team work.

  2. Interactive technologies: These rooms are equipped with interactive technologies such as interactive whiteboards, touch screens, interactive projectors, or electronic voting devices. These tools enable teachers and students to share and annotate content, collaborate in real time and interact with educational applications.

  3. Modular furniture: Furniture in a collaborative classroom is often modular to allow different configurations according to pedagogical needs. Mobile tables and chairs facilitate the creation of work groups, discussion circles or other arrangements according to learning activities.

  4. Access to mobile devices: Students often have access to mobile devices such as laptops, tablets or smartphones. These tools enable rapid access to information, online research and participation in interactive classroom activities.

  5. Learning management systems (LMS): Collaborative classrooms can be integrated with learning management systems, enabling teachers to distribute resources, track student progress, and facilitate online communication.

  6. Active pedagogy: The pedagogy used in a collaborative classroom often focuses on active learning methods, such as problem-based learning, group work, case studies, and student-led discussions. The teacher often plays the role of facilitator rather than transmitter of information.

  7. Flexible spaces: Some collaborative environments include flexible spaces that can be adapted to different activities. This can include informal discussion areas, reading corners, or even spaces for presentations.

Challenges and considerations

In short, a collaborative classroom integrates interactive technologies, flexible furniture and an active pedagogical approach to create a dynamic, participatory learning environment. The aim is to encourage student engagement, collaboration, and the development of essential skills such as critical thinking and problem-solving.

Soundproof meeting booth

Image d'une cabine de réunion insonorisée dans un espace ouvert

Working in peace and quiet

Also known as work cubicles, soundproof meeting cubicles are enclosed workspaces. They offer privacy and separation in open environments. They provide excellent acoustic control, reducing the background noise of an open space. They create a soundproof space where you can work alone or meet other people. They are quiet, pleasant working environments that promote both peace and concentration. Soundproof meeting booths can have many uses in a university context.

Here are a few examples of use

  1. Confidential meetings: Soundproof booths provide a space where university staff can meet to discuss confidential issues, such as staff appraisals, promotions, or other sensitive matters requiring a high level of confidentiality.

  2. Student meetings: Students can use these booths for group meetings, collaborative work sessions, or private discussions related to academic projects. This provides a calm, focused space for students.

  3. Interviews: Soundproof booths can be used to conduct admissions interviews, research interviews or professional interviews. They offer a quiet, private environment, ideal for such interactions.

  4. Tutoring sessions: The booths can be used for individual or small group tutoring sessions. They offer a quiet place where students can receive help without being disturbed.

  5. Audio or video recording: Researchers or students can use these booths to record presentations, interviews, or other audiovisual content without being disturbed by ambient noise.

  6. Virtual meetings: With the rise of online courses and virtual meetings, these booths can be used as dedicated spaces to participate in videoconferences, minimizing outside distractions and guaranteeing good audio quality.

  7. Individual study: Soundproof booths can also be used as quiet study spaces for students who need to concentrate on their individual work without being disturbed by surrounding noise.

  8. Research projects: Researchers can use these spaces to conduct confidential discussions, plan research projects, or analyze sensitive data.

Challenges and considerations

In short, soundproof meeting booths offer a versatile space that can be adapted to a variety of needs within a university environment, promoting confidentiality, concentration and collaboration.

Logo gouvernement du Canada